"Weapon_SG552.hit"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/button_hit.wav"
}

"Weapon_SG552.fold"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/fold.wav"
}

"Weapon_SG552.cloth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/cloth.wav"
}

"Weapon_SG552.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/Deploy.wav"
}

"Weapon_SG552.m4_Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_boltpull.wav"
}

"Weapon_SG552.m4_boltback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_boltback.wav"
}

"Weapon_SG552.m4_Magout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_magout.wav"
}


"Weapon_SG552.m4_catch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_boltcatch.wav"
}


"Weapon_SG552.m4_magin_slidy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_magin_slidy.wav"
}

"Weapon_SG552.m4_Magin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_magin_direct.wav"
}

"Weapon_SG552.m4_Boltrelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_boltrelease.wav"
}

"Weapon_M4A1.Attachsilencer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_silencer_on.wav"
}

"Weapon_M4A1.Detachsilencer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/m4a1/m4_silencer_off.wav"
}